OUR JOBS: Our jobs are very diverse but generalizing they could set the following methodology, which we present to bring you a closer idea about our projects.

  • Based on the information provided by the customer, whether ideas, drawings or photographs, we start by a first staging, simple and simply volumetric.
  • In this staging we will study the most appropriate lighting and we will seek the points of view that best achieve the objectives, placing in them the necessary cameras.
  • At this model already selected we will apply it the appropriate textures to give the necessary realism to objects. These textures or materials can be digitally generated or provided by the customer in photographs, indications or referrals.
  • At this point, we will adjust all lighting and cameras, making the final touches to the scene.
  • Entire system will configured to generate the digital images (renders) just as other accessory elements for further processing.
  • Finally, these digital images are treat in postproduction to give them the perfect finish.
  • The animations follow a similar pattern, incorporating a storyboard prior to the completion of video.

TYPES OF WORKS DONE:

  • Exteriors: Images of outdoor scenes in which as accurately simulates the light of the sun and the brightness of the sky. The incorporation of elements such as self-designed and personalized vegetation, realistic textures, urban objects or backgrounds landscape, they get to give a perfect finish.
  • Interiors: Representation of indoor scenes in which we study in particular the entry of exterior lighting and the placement of the interior lights. In these images are incorporate all types of furniture and decorative objects, getting, together with a detailed study of the textures, give the real information of your project.
  • 2D Plants: In these two-dimensional representations, are including all the elements of the scene, so that helps to have an additional information about measurements, placement, surfaces, supply outlets, etc. very useful in certain projects. Generally, these images often refer to plants but also could be performed to sections, roofs, etc.. They are also used frequently in the representation of parts, components or prototypes in the field of engineering and design.
  • Plants 3D: three-dimensional scenes of the floor plans of a building. It is a very useful tool to understand graphically the distribution of space and its relationship with the whole construction. This type of image is also required for the representation of parts, components or prototypes in the field of engineering and design.
  • 3D Sections: This type of image has various applications. In the field of architecture, allows the construction of fictitious sections thus allowing better understanding of the project, as the performances of kind "Dollhouse." It also has a great utility in the interiors of small size, as are often the bathrooms, where these sections can easily see the area without having to resort to exaggerated distortions of perspective. In the field of engineering is very necessary to resort to this type of image to show most clearly the objects to study in the project, can be parts, components, prototypes or similar.
  • Advertising: Today, given the photo-realistic images gotten, one can replace the scenarios used to set scenes in advertisements by such images, judging by would no longer be necessary to search the place, the transfer, plus costs of all this. Not only can reproduce the scenario, but also can reproduce the whole scene, including objects protagonists. This is especially useful in scenarios with situations so hard to get the real way, both for its location or its unreality.
  • Design: Making images of all kinds of designs that, having now been fully developed your project, you must have a true representation of the same, whether to initiate a pre-campaign marketing or other similar purposes.
  • Prototypes: In this type of images depicting scenes to be used for making decisions regarding the completion of the object in question, for example, to represent different materials, different colors, with different quartering, or any variation that needs to be studied.
  • Phototypesetting: In these scenes, the most important is the insertion of the object in the real environment in which it is located. The scene is composed of a part made digitally and other taken from a or more photographs, getting the perfect link between them and thus able to check the final outcome.
  • Historical: In the field of architecture, these images allow the representation of buildings or monuments, which in addition to mere reproduction is possible to add different hypothesis in case of lack of information. In other areas, would achieve the representation of scenes from the past, impossible to reproduce nowadays.
  • Special Effects: to all types of images they can add special effects with which to achieve a more striking effect, more artistic or simply differentiator. These can be very varied, but we will highlight some of them. Representation of objects displaying their polygonal structure (wireframe). Representation of the accessory objects of the scene in a semi-transparent, or plane, or just white. Scenes entirely in white, simulating models. Combinations of several effects in the same scene. And all those other effects that the customer deems appropriate to incorporate into the scene.
  • Animations: These representations can be of various types. One is the incorporation of animated objects in the scene, giving a feeling of more realism. Others are called virtual tours on which simulates the sensation that would produce the travel through scene. In these virtual tours is especially important to study the route to be performed.